Q: How can I better transition from sim racing to my real car?

Q: “Now that sim racing has become more popular and I’ve done quite a lot of it during lockdown, I find myself with some bad habits. Braking and brake feel for instance is much different on my sim rig compared to real life. It can take me hours in real life to find the right amount of trail braking after doing it on the sim one way for so long. Also, I have the problem of thinking I’m going faster the more g’s I pull which isn’t always true now that I can feel g-forces again. How do I quickly adjust from sim racing to real life racing?”

Q: How can I determine the right line so I can accelerate sooner on autocross courses?

Q: “I’ve been autocrossing for about 20 years. I’m not a national champion, but I generally run slightly behind the national champs that run with our club and I usually finish in the top 10%. Last season I took on a co-driver of national caliber and ran data (SoloStorm) the whole season. Initially what I learned from the data was that we did many things in a similar fashion, but he made much more use of the throttle than I did. Trying to force myself into using more throttle closed the gap with him a little, but also resulted in a lot of spins. After looking at things more closely, I realized that he was putting the car in better positions to be able to use the throttle more, but the distinction is subtle enough that I cannot usually tell much of a difference in our line from the data. So, my question is… what is the best way I can learn more about car position and how to know if I am positioning the car in the most efficient way?”

Q: How can I drive smoothly, but also be fast?

Q: “As I look forward to the 2022 race season, and watching instructional videos, I often hear people talk about the importance of being ‘smooth’ with your inputs.  At one level, I understand that, when going down the front straight, if I rapidly step on the brake while turning the steering wheel as fast as I can is likely going to cause me to lose control. But I also know that “smooth” is not the same thing as ‘slow.’  So, my question is, how can you make rapid inputs, while still being ‘smooth’?”